Towards the Next Generation of Gaming Wearables
Autor: | Nannan Xi, Timo Nummenmaa, Juho Hamari, Mikko Salminen, Oğuz 'Oz' Buruk |
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Přispěvatelé: | Tampere University, Computing Sciences |
Rok vydání: | 2021 |
Předmět: |
Modalities
Casual 05 social sciences ComputingMilieux_PERSONALCOMPUTING Exploratory research Wearable computer 020207 software engineering 02 engineering and technology Virtual reality 113 Computer and information sciences Human–computer interaction Participatory design Performativity 0202 electrical engineering electronic engineering information engineering Mainstream 0501 psychology and cognitive sciences Sociology 050107 human factors |
Zdroj: | Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems CHI |
DOI: | 10.1145/3411764.3445785 |
Popis: | Recent studies on gaming wearables show that wearables can contribute to the gaming experience by bolstering performativity, facilitating social interaction, and accommodating distinct interaction modalities. Still, these studies focused on contexts such as role-playing, casual, or festival games. Stakeholder-oriented research that explores the integration of wearables for mainstream gaming platforms such as game consoles is scarce. To fll this gap, we have conducted an exploratory study through 6 participatory design workshops focusing on diferent aspects of wearables with 33 participants from diferent stakeholders. As a result, we have created ffteen design themes and three gaming wearable concepts that led to seven actionable design implications which can be adopted by designers and researchers for designing gaming wearables. acceptedVersion |
Databáze: | OpenAIRE |
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