Being present in a real or virtual world: A EEG study
Autor: | Luydmila Steshina, Andrey Glazyrin, Igor Petukhov, Andrey Vitalievich Gorokhov, Ilya Tanryverdiev |
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Rok vydání: | 2020 |
Předmět: |
Male
020205 medical informatics Computer science Headset Health Informatics Context (language use) 02 engineering and technology Motor Activity Virtual reality Space (commercial competition) User-Computer Interface 03 medical and health sciences Cognition 0302 clinical medicine Skiing Human–computer interaction Neural Pathways 0202 electrical engineering electronic engineering information engineering Humans Computer Simulation 030212 general & internal medicine TRACE (psycholinguistics) Focus (computing) Work (physics) Virtual Reality Brain Electroencephalography Fear Middle Aged Semantics |
Zdroj: | International Journal of Medical Informatics. 136:103977 |
ISSN: | 1386-5056 |
DOI: | 10.1016/j.ijmedinf.2019.103977 |
Popis: | Background and objective This study proposes an approach to evaluation and measuring of presence for man-machine interaction in the virtual reality based on electroencephalographic data. Materials and methods It analyzes stable electroencephalographic patterns that allow us to trace a connection between a brain activity and purposeful actions of an individual in various environments. The subjects of the study were experienced downhill skiers equipped with electroencephalographs, who performed real-life skiing on a downhill course, after which they were offered a virtual simulation of downhill skiing using an HTCVive headset and a programmed 2D or desktop simulator. Results The results of measurement showed neuropatterns similar in the cases of virtual reality simulation and physical downhill skiing (in part of changes in space and power parameters of electroencephalograms in the different frequency ranges) and different from a 2D simulator. This observation enables us to make an assumption of realism of a virtual reality simulator in the context of reproduction of the subjects' similar cognitive and semantic connections and motor programs. Discussion Further research work will focus on evaluation of efficiency in performing psychophysiological tests (time response to a mobile object) in the virtual reality and 2D desktop application. |
Databáze: | OpenAIRE |
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