Correlations among Social Anxiety, Self-Esteem, Impulsivity, and Game Genre in Patients with Problematic Online Game Playing
Autor: | Jae Hoon Cheong, Young Sik Lee, Boong Nyun Kim, Doug Hyun Han, Jeong Ha Park |
---|---|
Jazyk: | angličtina |
Rok vydání: | 2016 |
Předmět: |
Impulsivity
Game playing media_common.quotation_subject Online game genre 03 medical and health sciences 0302 clinical medicine mental disorders Self-esteem medicine In patient Biological Psychiatry Sociality media_common Social anxiety Addiction ComputingMilieux_PERSONALCOMPUTING Online game addiction Social relation 030227 psychiatry Psychiatry and Mental health Original Article medicine.symptom Psychology Social psychology human activities 030217 neurology & neurosurgery |
Zdroj: | Psychiatry Investigation |
ISSN: | 1976-3026 1738-3684 |
Popis: | Objective Recent studies of online game addiction have suggested that social interaction and impulsivity are critical factors for the etiology and progress of online game addiction. We hypothesized that the genre of the online game is associated with impulsivity and sociality in individuals with online game addictions. Methods In total, 212 patients with problematic online game playing were divided into four groups by game genre: 1) massive multiplayer online role playing game (MMORPG), 2) real-time strategy (RTS), 3) first-person shooter (FPS), and 4) other. Their symptoms and characteristics were assessed using 8 scales and 2 tests to estimate self-esteem, impulsiveness, comorbidity, social interaction status, and cognitive function. Results The mean social anxiety score was highest in the MMORPG group and lowest in the FPS group. The mean self-esteem score was highest in the RTS group. Social anxiety score was positively correlated with Internet addiction score in the MMORPG group, and the self-esteem score was positively correlated with Internet addiction score in the RTS group. Conclusion The genre of online game was not associated with impulsivity, but social anxiety status varied significantly with game genre, and differences in social anxiety were especially pronounced in patients playing the MMORPG (highest social anxiety) and FPS (lowest social anxiety) game genres. In addition, self-esteem was highest in the RTS game genre. |
Databáze: | OpenAIRE |
Externí odkaz: |