Prosuming Live Multimedia Content at the Edge
Autor: | Lucia D'Acunto, Emmanouil Potetsianakis, Jan Willem Kleinrouweler |
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Rok vydání: | 2020 |
Předmět: |
Computer science
real-time video computer.software_genre Crowdsourcing object recognition Distribution system Bandwidth edge computing Automated filtering Edge computing Multimedia business.industry local production Modular system Design and evaluations Multimedia contents mobile video Distribution systems Programmable network User evaluations production Human computer interaction Media delivery business crowd-sourced video computer Multimedia productions Multimedia services |
Zdroj: | IMX Verizon, Media, IMX 2020-Proceedings of the 2020 ACM International Conference on Interactive Media Experiences, 17 June 2020 through 19 June 2020, 160-164 |
Popis: | This paper presents the design and evaluation of a localized crowd-sourced multimedia production and distribution system to enable today's mobile producers of multimedia content to serve their content in real-time to other nearby users, while at the same time drastically reducing the bandwidth as compared to traditional crowd-sourced multimedia services. To achieve this, we created a modular system for many-to-many live production and distribution and deployed it within the media delivery platform developed in the FLAME project. The FLAME platform provides distributed edge computing as well as a programmable network infrastructure. We have performed a first trial of our system in the instance of the FLAME platform deployed in Bristol. Our trial revealed that with our setup 93% bandwidth can be saved, and the latency can be kept as low as 3s. The user evaluation further indicated that a sufficient amount of users (45%) enjoys producing content, an important prerequisite for prosuming apps to thrive. © 2020 Owner/Author. |
Databáze: | OpenAIRE |
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