Conceptualizing Fidelity for HCI in Applied Gaming
Autor: | Lukosch, H.K., Lukosch, S.G., Hoermann, Simon, Lindeman, Robert W., Fang, Xiaowen |
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Jazyk: | angličtina |
Rok vydání: | 2019 |
Předmět: |
Computer science
Applied games media_common.quotation_subject Representation (systemics) ComputingMilieux_PERSONALCOMPUTING Fidelity 020207 software engineering 02 engineering and technology 03 medical and health sciences 0302 clinical medicine Human–computer interaction 0202 electrical engineering electronic engineering information engineering Human computer interaction Literature study 030217 neurology & neurosurgery media_common |
Zdroj: | HCI in Games-1st International Conference, HCI-Games 2019, Held as Part of the 21st HCI International Conference, HCII 2019, Proceedings Lecture Notes in Computer Science ISBN: 9783030226015 HCI (30) |
Popis: | Fidelity of games as a concept describes the level of representation of, or accordance with reality. The level of fidelity has influence on the interaction between player and game. Our study discusses the outcomes of a literature study and three cases with the goal to propose a comprehensive framework of game fidelity. This framework could help game designers and researchers to adopt the ‘right’ or sufficient level of fidelity to achieve the intended objectives related to applied games. Our results show that functional and psychological fidelity have a higher impact on the experience and effects of applied games than their physical fidelity. Social and ethical fidelity are proposed as new dimensions of game fidelity that still have to be explored. In literature, both low and high levels of fidelity are described as effective in applied games, while a medium level seems not to be beneficial for the player. |
Databáze: | OpenAIRE |
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