Comparing the Effects of Real Versus Simulated Violence on Dream Imagery
Autor: | Joshua Black, Anthony Murkar, Allyson Dale, Nicolle J Miller |
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Rok vydání: | 2014 |
Předmět: |
Adult
Male Canada Social Psychology media_common.quotation_subject Emotions Poison control Violence Suicide prevention Occupational safety and health Young Adult Injury prevention medicine Humans Dream Applied Psychology media_common Aggression Communication Human factors and ergonomics General Medicine humanities Dreams Computer Science Applications Human-Computer Interaction Video Games Content analysis Case-Control Studies medicine.symptom Psychology Social psychology psychological phenomena and processes |
Zdroj: | Cyberpsychology, Behavior, and Social Networking. 17:536-541 |
ISSN: | 2152-2723 2152-2715 |
Popis: | Participants in the current study were 75 males, including 25 Canadian soldiers, 25 heavy gamers who play military based video games such as “Call of Duty,” and a control group comprised of 25 males. One dream per participant was analyzed using Hall and Van de Castle content analysis guidelines, including aggression, threat, and previously established scales for intensity of aggression and emotion. The dreams of soldiers had a higher frequency of both aggression and threat, and were also more intense in aggression and emotion than both the heavy gamers and the controls. These findings suggest that exposure to real life violence and threat (as well as the emotional significance of the experience) is more frequently incorporated into dream imagery than simulated or virtual threat. Limitations and directions for future studies are discussed. |
Databáze: | OpenAIRE |
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