Virtual reality check: Statistical power, reported results, and the validity of research on the psychology of virtual reality and immersive environments
Autor: | Malte Elson, T. Franklin Waddell, Andrew K. Przybylski, Daniel J. Tamul, Madison Lanier, James D. Ivory |
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Jazyk: | angličtina |
Rok vydání: | 2019 |
Předmět: |
PsyArXiv|Meta-science
050801 communication & media studies Virtual reality Statistical power Field (computer science) 0508 media and communications Arts and Humanities (miscellaneous) PsyArXiv|Social and Behavioral Sciences|Social and Personality Psychology General Psychology Statistical hypothesis testing bepress|Life Sciences|Research Methods in Life Sciences bepress|Social and Behavioral Sciences|Psychology Data collection 05 social sciences 050301 education Transparency (behavior) Data science Variety (cybernetics) Human-Computer Interaction PsyArXiv|Social and Behavioral Sciences PsyArXiv|Social and Behavioral Sciences|Psychology other bepress|Social and Behavioral Sciences bepress|Social and Behavioral Sciences|Psychology|Personality and Social Contexts 150 Psychology Psychology 0503 education Scientific study |
Zdroj: | Computers in Human Behavior. 100 |
ISSN: | 1873-7692 0747-5632 |
Popis: | Virtual reality (VR) is a popular subject of scientific study across a variety of academic fields. In the present study we evaluate methodological trends in behavioral research on VR with respect to data collection practices, statistical reporting, and data availability. In line with this goal, we conducted a meta-scientific analysis of 61 articles encompassing a total of 1122 statistical tests and highlight three emergent trends that inform our understanding of past and future studies focused on VR. Conclusions from analysis of the data include a high incidence of errors in statistical reporting, and a general lack of transparency with respect to the availability of study data. Transparency in data analysis, increased statistical power, and more careful reporting of statistical outcomes are suggested to heighten methodological rigor and improve reproducibility in the field of VR research. |
Databáze: | OpenAIRE |
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