Virtual reality-based cognitive training for drug abusers: A randomised controlled trial
Autor: | David W. K. Man |
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Rok vydání: | 2018 |
Předmět: |
Adult
Male 030506 rehabilitation medicine.medical_specialty Substance-Related Disorders media_common.quotation_subject medicine.medical_treatment Virtual reality law.invention Treatment and control groups Young Adult 03 medical and health sciences 0302 clinical medicine Physical medicine and rehabilitation Arts and Humanities (miscellaneous) Randomized controlled trial law medicine Humans Cognitive Dysfunction Applied Psychology media_common Rehabilitation Virtual Reality Cognition Cognitive Remediation Cognitive training Outcome and Process Assessment Health Care Neuropsychology and Physiological Psychology Vocational education Female Ketamine 0305 other medical science Psychology Excitatory Amino Acid Antagonists 030217 neurology & neurosurgery Follow-Up Studies Vigilance (psychology) |
Zdroj: | Neuropsychological Rehabilitation. 30:315-332 |
ISSN: | 1464-0694 0960-2011 |
DOI: | 10.1080/09602011.2018.1468271 |
Popis: | Non-pharmacological means are being developed to enhance cognitive abilities in drug abusers. This study evaluated virtual reality (VR) as an intervention tool for enhancing cognitive and vocational outcomes in 90 young ketamine users (KU) randomly assigned to a treatment group (virtual reality group, VRG; tutor-administered group, TAG) or wait-listed control group (CG). Two training programmes with similar content but different delivery modes (VR-based and manual-based) were applied using a virtual boutique as a training scenario. Outcome assessments comprised the Digit Vigilance Test, Rivermead Behavioural Memory Test, Wisconsin Cart Sorting Test, work-site test and self-efficacy pre- and post-test and during 3- and 6-month follow-ups. The VRG exhibited significant improvements in attention and improvements in memory that were maintained after 3 months. Both the VRG and TAG exhibited significantly improved vocational skills after training which were maintained during follow-up, and improved self-efficacy. VR-based cognitive training might target cognitive problems in KU. |
Databáze: | OpenAIRE |
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