Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea
Autor: | Martin Steinert, Achim Gerstenberg, Thov Reime, Heikki Sjöman, Pekka Abrahamsson |
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Přispěvatelé: | Norwegian University of Science and Technology [Trondheim] (NTNU), Norwegian University of Science and Technology (NTNU), Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka, TC 14 |
Jazyk: | angličtina |
Rok vydání: | 2015 |
Předmět: | |
Zdroj: | Lecture Notes in Computer Science 14th International Conference on Entertainment Computing (ICEC) 14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.523-528, ⟨10.1007/978-3-319-24589-8_50⟩ Entertainment Computing-ICEC 2015 ISBN: 9783319245881 ICEC |
DOI: | 10.1007/978-3-319-24589-8_50⟩ |
Popis: | Part 4: Demonstrations; International audience; The Fibo Car is an example for a game interface that allows a user to modify a virtual car in a racing game through assembling tangible car parts. This paper describes the 6 week development journey towards a fully functional proof of concept prototype, reflections on the process as well as the technical details of the prototype. |
Databáze: | OpenAIRE |
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