Bridging Tangible and Virtual Interaction: Rapid Prototyping of a Gaming Idea

Autor: Martin Steinert, Achim Gerstenberg, Thov Reime, Heikki Sjöman, Pekka Abrahamsson
Přispěvatelé: Norwegian University of Science and Technology [Trondheim] (NTNU), Norwegian University of Science and Technology (NTNU), Konstantinos Chorianopoulos, Monica Divitini, Jannicke Baalsrud Hauge, Letizia Jaccheri, Rainer Malaka, TC 14
Jazyk: angličtina
Rok vydání: 2015
Předmět:
Zdroj: Lecture Notes in Computer Science
14th International Conference on Entertainment Computing (ICEC)
14th International Conference on Entertainment Computing (ICEC), Sep 2015, Trondheim, Norway. pp.523-528, ⟨10.1007/978-3-319-24589-8_50⟩
Entertainment Computing-ICEC 2015 ISBN: 9783319245881
ICEC
DOI: 10.1007/978-3-319-24589-8_50⟩
Popis: Part 4: Demonstrations; International audience; The Fibo Car is an example for a game interface that allows a user to modify a virtual car in a racing game through assembling tangible car parts. This paper describes the 6 week development journey towards a fully functional proof of concept prototype, reflections on the process as well as the technical details of the prototype.
Databáze: OpenAIRE