An activity theory-based model for serious games analysis and conceptual design
Autor: | Maira B. Carvalho, Jannicke Baalsrud Hauge, Carolina Islas Sedano, Matthias Rauterberg, Alessandro De Gloria, Francesco Bellotti, Riccardo Berta, Jun Hu |
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Jazyk: | angličtina |
Rok vydání: | 2015 |
Předmět: |
Focus (computing)
Game mechanics General Computer Science Computer science Management science 4. Education media_common.quotation_subject 05 social sciences ComputingMilieux_PERSONALCOMPUTING 050301 education 020207 software engineering Activity theory 02 engineering and technology Representation (arts) Education Conceptual design Component (UML) Taxonomy (general) 0202 electrical engineering electronic engineering information engineering Conceptual model 0503 education media_common |
Zdroj: | Computers and Education, 87, 166-181. Elsevier |
ISSN: | 0360-1315 |
DOI: | 10.1016/j.compedu.2015.03.023 |
Popis: | There are currently a number of models, frameworks and methodologies for serious games analysis and design that provide useful interpretations of the possibilities and limitations offered by serious games. However, these tools focus mostly on high-level aspects and requirements and do not help understand how such high-level requirements can be concretely satisfied. In this paper, we present a conceptual model, called Activity Theory-based Model of Serious Games (ATMSG), that aims to fill this gap. ATMSG supports a systematic and detailed representation of educational serious games, depicting the ways that game elements are connected to each other throughout the game, and how these elements contribute to the achievement of the desired pedagogical goals. Three evaluation studies indicate that ATMSG helped participants, particularly those with gaming experience, identify and understand the roles of each component in the game and recognize the game's educational objectives. We present a model for serious games analysis and conceptual design, called ATMSG.Activity theory is used as the underlying theoretical framework.ATMSG supports a systematic and detailed representation of educational serious games.ATMSG depicts how the combination of serious games elements supports pedagogical goals.A taxonomy of serious games elements is presented to assist the analysis of SGs. |
Databáze: | OpenAIRE |
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