Real-time hyper-amplification of planets
Autor: | Adrien Peytavie, Yann Cortial, Eric Galin, Eric Guérin |
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Přispěvatelé: | Origami (Origami), Laboratoire d'InfoRmatique en Image et Systèmes d'information (LIRIS), Institut National des Sciences Appliquées de Lyon (INSA Lyon), Institut National des Sciences Appliquées (INSA)-Université de Lyon-Institut National des Sciences Appliquées (INSA)-Université de Lyon-Centre National de la Recherche Scientifique (CNRS)-Université Claude Bernard Lyon 1 (UCBL), Université de Lyon-École Centrale de Lyon (ECL), Université de Lyon-Université Lumière - Lyon 2 (UL2)-Institut National des Sciences Appliquées de Lyon (INSA Lyon), Université de Lyon-Université Lumière - Lyon 2 (UL2), Université de Lyon-Institut National des Sciences Appliquées (INSA)-Université de Lyon-Institut National des Sciences Appliquées (INSA)-Centre National de la Recherche Scientifique (CNRS)-Université Claude Bernard Lyon 1 (UCBL) |
Rok vydání: | 2020 |
Předmět: |
Planets
Amplification 02 engineering and technology Physics::Geophysics Adaptive parallel subdivision Planet 020204 information systems 0202 electrical engineering electronic engineering information engineering Subdivision geography geography.geographical_feature_category Landform business.industry Elevation 020207 software engineering Geophysics 15. Life on land Procedural generation Computer Graphics and Computer-Aided Design [INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] Tectonics Computer Science::Graphics Terrain modeling Computer Vision and Pattern Recognition business Hydrography Software Geology Level of detail Hydrosphere |
Zdroj: | The Visual Computer The Visual Computer, Springer Verlag, In press, ⟨10.1007/s00371-020-01923-4⟩ |
ISSN: | 1432-2315 0178-2789 |
Popis: | International audience; We propose an original method for generating planets with a high level of detail in real-time. Our approach relies on a procedural hyper-amplification algorithm: a controlled subdivision process that faithfully reproduces landforms and hydrosphere features at different scales. Starting from low-resolution user-defined control maps that provide information about the elevation , presence of large-scale water bodies and landforms types, we apply subdivision rules to obtain a high resolution hydrologically consistent planet model. We first generate a large-scale river network connected to inner seas and oceans, then synthesize the detailed hy-drographic landscapes, including river tributaries and lakes, mountain ranges, valleys, plateaus, deserts and hills systems. Our GPU implementation allows to interactively explore planets that are produced by tec-tonic simulations, generated procedurally or authored by artists. Basic subdivision Our subdivision Fig. 1 Compared to standard subdivision techniques, our method exhibits natural landform features such as valleys, rivers and varying landscape types. |
Databáze: | OpenAIRE |
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