Griddrones:A self-levitating physical voxel lattice for interactive 3D surface deformations
Autor: | Sean Braley, Roel Vertegaal, Calvin Rubens, Timothy Merritt |
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Jazyk: | angličtina |
Rok vydání: | 2018 |
Předmět: |
Computer science
05 social sciences Claytronics 020207 software engineering 02 engineering and technology Organic user interfaces Grid computer.software_genre Swarm user interfaces Rendering (computer graphics) Morphing Programmable matter Voxel Lattice (order) Computer graphics (images) 0202 electrical engineering electronic engineering information engineering 0501 psychology and cognitive sciences User interface computer 050107 human factors Radical atoms |
Zdroj: | Braley, S, Rubens, C, Merritt, T & Vertegaal, R 2018, Griddrones : A self-levitating physical voxel lattice for interactive 3D surface deformations . in UIST 2018-Proceedings of the 31st Annual ACM Symposium on User Interface Software and Technology . Association for Computing Machinery, pp. 87-98, 31st Annual ACM Symposium on User Interface Software and Technology, UIST 2018, Berlin, Germany, 14/10/2018 . https://doi.org/10.1145/3242587.3242658 UIST |
Popis: | We present GridDrones, a self-levitating programmable matter platform that can be used for representing 2.5D voxel grid relief maps capable of rendering unsupported structures and 3D transformations. GridDrones consists of cube-shaped nanocopters that can be placed in a volumetric 1xnxn midair grid, which is demonstrated here with 15 voxels. The number of voxels and scale is only limited by the size of the room and budget. Grid deformations can be applied interactively to this voxel lattice by manually selecting a set of voxels, then assigning a continuous topological relationship between voxel sets that determines how voxels move in relation to each other and manually drawing out selected voxels from the lattice structure. Using this simple technique, it is possible to create unsupported structures that can be translated and oriented freely in 3D. Shape transformations can also be recorded to allow for simple physical shape morphing animations. This work extends previous work on selection and editing techniques for 3D user interfaces. |
Databáze: | OpenAIRE |
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