Avoiding 3D Obstacles in Mixed Reality: Does It Differ from Negotiating Real Obstacles?
Autor: | Daphne J. Geerse, Bert H. Coolen, Peter J. Beek, Melvyn Roerdink |
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Přispěvatelé: | Faculty of Human Movement Sciences, AMS - Sports, Neuromechanics, IBBA, Coordination Dynamics, AMS - Ageing and Morbidity |
Jazyk: | angličtina |
Rok vydání: | 2020 |
Předmět: |
Computer science
media_common.quotation_subject lcsh:Chemical technology Biochemistry Article 050105 experimental psychology Analytical Chemistry Course (navigation) 03 medical and health sciences obstacle avoidance 0302 clinical medicine walking adaptability Obstacle avoidance lcsh:TP1-1185 0501 psychology and cognitive sciences Computer vision Electrical and Electronic Engineering Instrumentation media_common business.industry 05 social sciences Walking adaptability Mixed-reality headset Atomic and Molecular Physics and Optics Mixed reality mixed-reality headset Negotiation HoloLens Obstacle Artificial intelligence Mixed-reality video feedback business 030217 neurology & neurosurgery mixed-reality video feedback |
Zdroj: | Sensors Volume 20 Issue 4 Sensors, Vol 20, Iss 4, p 1095 (2020) Sensors (Switzerland), 20(4):1095, 1-24. Multidisciplinary Digital Publishing Institute (MDPI) Sensors (Basel, Switzerland) Coolen, B, Beek, P J, Geerse, D J & Roerdink, M 2020, ' Avoiding 3D obstacles in mixed reality : Does it differ from negotiating real obstacles? ', Sensors (Switzerland), vol. 20, no. 4, 1095, pp. 1-24 . https://doi.org/10.3390/s20041095 |
ISSN: | 1424-8220 |
DOI: | 10.3390/s20041095 |
Popis: | Mixed-reality technologies are evolving rapidly, allowing for gradually more realistic interaction with digital content while moving freely in real-world environments. In this study, we examined the suitability of the Microsoft HoloLens mixed-reality headset for creating locomotor interactions in real-world environments enriched with 3D holographic obstacles. In Experiment 1, we compared the obstacle-avoidance maneuvers of 12 participants stepping over either real or holographic obstacles of different heights and depths. Participants&rsquo avoidance maneuvers were recorded with three spatially and temporally integrated Kinect v2 sensors. Similar to real obstacles, holographic obstacles elicited obstacle-avoidance maneuvers that scaled with obstacle dimensions. However, with holographic obstacles, some participants showed dissimilar trail or lead foot obstacle-avoidance maneuvers compared to real obstacles: they either consistently failed to raise their trail foot or crossed the obstacle with extreme lead-foot margins. In Experiment 2, we examined the efficacy of mixed-reality video feedback in altering such dissimilar avoidance maneuvers. Participants quickly adjusted their trail-foot crossing height and gradually lowered extreme lead-foot crossing heights in the course of mixed-reality video feedback trials, and these improvements were largely retained in subsequent trials without feedback. Participant-specific differences in real and holographic obstacle avoidance notwithstanding, the present results suggest that 3D holographic obstacles supplemented with mixed-reality video feedback may be used for studying and perhaps also training 3D obstacle avoidance. |
Databáze: | OpenAIRE |
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