Analysis of Biosignals During Immersion in Computer Games
Autor: | Seokbeen Lim, Gilwon Yoon, Mina Yeo |
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Rok vydání: | 2017 |
Předmět: |
Adult
Male Sympathetic Nervous System Computer science Medicine (miscellaneous) Wearable computer Health Informatics Sympathetic nerve 030204 cardiovascular system & hematology Pulse Wave Analysis 03 medical and health sciences Electrocardiography Young Adult 0302 clinical medicine Health Information Management Human–computer interaction Heart Rate Photoplethysmogram Image Interpretation Computer-Assisted Republic of Korea Immersion (virtual reality) Heart rate variability Humans Biosignal Photoplethysmography business.industry Computer game Video Games The Internet Female business Skin Temperature human activities Wireless Technology 030217 neurology & neurosurgery Information Systems |
Zdroj: | Journal of medical systems. 42(1) |
ISSN: | 1573-689X |
Popis: | The number of computer game users is increasing as computers and various IT devices in connection with the Internet are commonplace in all ages. In this research, in order to find the relevance of behavioral activity and its associated biosignal, biosignal changes before and after as well as during computer games were measured and analyzed for 31 subjects. For this purpose, a device to measure electrocardiogram, photoplethysmogram and skin temperature was developed such that the effect of motion artifacts could be minimized. The device was made wearable for convenient measurement. The game selected for the experiments was League of Legends. Analysis on the pulse transit time, heart rate variability and skin temperature showed increased sympathetic nerve activities during computer game, while the parasympathetic nerves became less active. Interestingly, the sympathetic predominance group showed less change in the heart rate variability as compared to the normal group. The results can be valuable for studying internet gaming disorder. |
Databáze: | OpenAIRE |
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