Professional Competencies in Computing Education: Are They Important?
Autor: | Justyna Szynkiewicz, Gunhild M. Lundberg, Mats Daniels |
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Rok vydání: | 2020 |
Předmět: |
Teamwork
media_common.quotation_subject 05 social sciences Soft skills 050301 education Identity (social science) Collaborative learning Matematikk og Naturvitenskap: 400::Informasjons- og kommunikasjonsvitenskap: 420 [VDP] Employability Samfunnsvitenskap: 200::Pedagogiske fag: 280 [VDP] Cultural diversity 0502 economics and business ComputingMilieux_COMPUTERSANDEDUCATION Engineering ethics Sociology 0503 education Curriculum 050203 business & management University system media_common |
Zdroj: | FIE Conference proceedings-Frontiers in Education Conference |
DOI: | 10.1109/fie44824.2020.9273987 |
Popis: | In this Work in Progress paper, we discuss why including professional competencies into computing education curriculum is important. We are particularly interested in competencies that students could and, we believe, should acquire during collaborative learning experiences in project-based IT courses. In the times of globalization and technological advancement, there is a need for competencies like collaborating, communicating, working in interdisciplinary and multicultural teams, while computing education tends to focus on content knowledge and technical skills. Which is contrary to the emphasis companies put on soft skills in a hiring situation. This discussion and reflection paper discuss how employability, and identity frameworks can be used to analyse professional competencies in a project course environment in Norway? This paper focuses on how professional competencies should be implemented in the curriculum of computing degree programs and courses in the Norwegian university system. We use Curtin’s graduate attributes" framework used by an Australian university as an example of learning outcomes that emphasize professional competencies. In this conceptual paper we discuss how putting more emphasis on graduate attributes, employability and identity can help to legitimize diverse ways of participation in the computing discipline and at the same time broaden the identity of the computing discipline. © 2020 IEEE. Personal use of this material is permitted. Permission from IEEE must be obtained for all other uses, in any current or future media, including reprinting/republishing this material for advertising or promotional purposes, creating new collective works, for resale or redistribution to servers or lists, or reuse of any copyrighted component of this work in other works. |
Databáze: | OpenAIRE |
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