Evaluating the quality of evidence for gaming disorder: A summary of systematic reviews of associations between gaming disorder and depression or anxiety

Autor: Jing Shi, Ian J. Saldanha, Michelle Colder Carras, Gregory Hard
Rok vydání: 2019
Předmět:
Databases
Factual

Epidemiology
Poison control
Social Sciences
PsycINFO
0302 clinical medicine
Mathematical and Statistical Techniques
Medicine and Health Sciences
Psychology
030212 general & internal medicine
Computer Networks
education.field_of_study
Multidisciplinary
Depression
Statistics
Grey literature
Research Assessment
Metaanalysis
Anxiety Disorders
Systematic review
Internet Addiction
Physical Sciences
Anxiety
Medicine
medicine.symptom
Games
Clinical psychology
Research Article
Risk
Computer and Information Sciences
Systematic Reviews
Science
Population
MEDLINE
Addiction
Research and Analysis Methods
03 medical and health sciences
Mental Health and Psychiatry
medicine
Humans
Statistical Methods
education
Protocol (science)
Behavior
Internet
Mood Disorders
Biology and Life Sciences
030227 psychiatry
Behavior
Addictive

Disruptive
Impulse Control
and Conduct Disorders

Video Games
Medical Risk Factors
Recreation
Mathematics
Zdroj: PLoS ONE
PLoS ONE, Vol 15, Iss 10, p e0240032 (2020)
ISSN: 1932-6203
Popis: Gaming disorder has been described as an urgent public health problem and has garnered many systematic reviews of its associations with other health conditions. However, review methodology can contribute to bias in the conclusions, leading to research, policy, and patient care that are not truly evidence-based. This study followed a pre-registered protocol (PROSPERO 2018 CRD42018090651) with the objective of identifying reliable and methodologically-rigorous systematic reviews that examine the associations between gaming disorder and depression or anxiety in any population. We searched PubMed and PsycInfo for published systematic reviews and the gray literature for unpublished systematic reviews as of June 24, 2020. Reviews were classified as reliable according to several quality criteria, such as whether they conducted a risk of bias assessment of studies and whether they clearly described how outcomes from each study were selected. We assessed possible selective outcome reporting among the reviews. Seven reviews that included a total of 196 studies met inclusion criteria. The overall number of participants was not calculable because not all reviews reported these data. All reviews specified eligibility criteria for studies, but not for outcomes within studies. Only one review assessed risk of bias. Evidence of selective outcome reporting was found in all reviews-only one review incorporated any of the null findings from studies it included. Thus, none were classified as reliable according to prespecified quality criteria. Systematic reviews related to gaming disorder do not meet methodological standards. As clinical and policy decisions are heavily reliant on reliable, accurate, and unbiased evidence synthesis; researchers, clinicians, and policymakers should consider the implications of selective outcome reporting. Limitations of the current summary include using counts of associations and restricting to systematic reviews published in English. Systematic reviewers should follow established guidelines for review conduct and transparent reporting to ensure evidence about technology use disorders is reliable.
Databáze: OpenAIRE