Building momentum for collectivity in the digital games community
Autor: | Marie-Josée Legault, Johanna Weststar |
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Rok vydání: | 2019 |
Předmět: |
Cultural Studies
collective action Visual Arts and Performing Arts ComputingMilieux_THECOMPUTINGPROFESSION Gender relations 05 social sciences digital games Representation (systemics) 050801 communication & media studies video games labor Collective action Epistemology Labor relations unions 0508 media and communications Momentum (finance) 050903 gender studies Job satisfaction Sociology Work Economy and Organizations 0509 other social sciences Business Administration Management and Operations mobilization |
Zdroj: | Management and Organizational Studies Publications |
Popis: | Studies of digital game labor have tended to document problems in the working lives of developers while devoting relatively limited attention to solutions, or to collective representation as a step toward solutions. An increasing number of game developers are dissatisfied with their working conditions, and dissatisfaction is a necessary condition for workers to engage in collective action to gain the representational power needed to achieve change in the workplace. Noting that the landscape of collective mobilization in the game industry has not yet been systematically mapped, this article documents collective actions over the past five decades, and asks, “Are the collective actions of developers building momentum toward a viable, sustained mobilization?” The article presents a thematic survey of such actions, including the Quality of Life Movement, exposés of working conditions, gender equity struggles, and unionization efforts. In conclusion, the authors revisit John Kelly’s mobilization theory to assess developers’ capacity to engage in collective mobilization. |
Databáze: | OpenAIRE |
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