Using human-values as a guide for understanding worthy design directions in augmented reality
Autor: | Rebekah Rousi |
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Jazyk: | angličtina |
Rok vydání: | 2016 |
Předmět: |
Engineering
media_common.quotation_subject design Human values Field (computer science) Human–computer interaction values 0501 psychology and cognitive sciences Social media lisätty todellisuus 050107 human factors media_common inhimilliset tekijät ta113 Distrust business.industry 05 social sciences scenarios 050301 education skenaariot augmented reality Key (cryptography) Augmented reality business Information presentation life-based design 0503 education human factors |
Zdroj: | MindTrek |
DOI: | 10.1145/2994310.2994322 |
Popis: | Augmented reality is a fast developing field, which will no doubt gain strong footing in the area of social media in the near future. Recently, Google Glass placed AR towards the top of the technological hype curve in regards to interaction possibilities, information overlay, information search and recording. Questions still remain however, regarding the added-value that AR offers to already existing interaction modes and technologies. In this study four concepts were designed and tested via video scenarios. The concepts related to three main product categories: educational tools; information presentation; and x-ray vision. The results positively reflected on the application of AR for educational purposes and AR in navigation is also a perceived benefit. Participants projected distrust towards several points including: privacy, human-to-human interaction and safety. The findings indicate key areas of interest for development and raise questions to be dealt with relating to interaction outcomes and consequences. peerReviewed |
Databáze: | OpenAIRE |
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