Snipperclips

Autor: André van Renssen, Jayson Lynch, Adam Hesterberg, Man-Kwun Chiu, Erik D. Demaine, Zachary Abel, Martin L. Demaine, Hugo A. Akitaya, Marcel Roeloffzen, Matias Korman
Přispěvatelé: Applied Geometric Algorithms
Jazyk: angličtina
Rok vydání: 2021
Předmět:
Zdroj: Computational Geometry, 98:101784. Elsevier
ISSN: 0925-7721
DOI: 10.1016/j.comgeo.2021.101784
Popis: We study Snipperclips, a computer puzzle game whose objective is to create a target shape with two tools. The tools start as constant-complexity shapes, and each tool can snip (i.e., subtract its current shape from) the other tool. We study the computational problem of, given a target shape represented by a polygonal domain of n vertices, is it possible to create it as one of the tools' shape via a sequence of snip operations? If so, how many snip operations are required? We consider several variants of the problem (such as allowing the tools to be disconnected and/or using an undo operation) and bound the number of operations needed for each of the variants.
Databáze: OpenAIRE