Thrifty Final Gather for Radiosity
Autor: | Scheel, Annette, Stamminger, Marc, Seidel, Hans-Peter |
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Přispěvatelé: | Max-Planck-Institut für Informatik (MPII), Max-Planck-Gesellschaft, Rendering and virtual environments with sound (REVES), Inria Sophia Antipolis - Méditerranée (CRISAM), Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), Models, Algorithms and Geometry for Computer Generated Image Graphics (iMAGIS), Laboratoire d'informatique GRAphique, VIsion et Robotique de Grenoble (GRAVIR - IMAG), Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Université Joseph Fourier - Grenoble 1 (UJF)-Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National Polytechnique de Grenoble (INPG)-Centre National de la Recherche Scientifique (CNRS)-Inria Grenoble - Rhône-Alpes, Institut National de Recherche en Informatique et en Automatique (Inria), Eurographics, S. Gortler and K. Myszkowski |
Jazyk: | angličtina |
Rok vydání: | 2001 |
Předmět: |
0202 electrical engineering
electronic engineering information engineering ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION 020207 software engineering 020201 artificial intelligence & image processing 02 engineering and technology [INFO.INFO-GR]Computer Science [cs]/Graphics [cs.GR] ComputingMethodologies_COMPUTERGRAPHICS |
Zdroj: | 12th Eurographics Workshop on Rendering Techniques 12th Eurographics Workshop on Rendering Techniques, Eurographics, Jun 2001, Londres, United Kingdom. pp.12 Eurographics ISBN: 9783211837092 |
Popis: | International audience; Finite Element methods are well suited to the computation of the light distribution in mostly diffuse scenes, but the resulting mesh is often far from optimal to accurately represent illumination. Shadow boundaries are hard to capture in the mesh, and the illumination may contain artifacts due to light transports at different mesh hierarchy levels. To render a high quality image a costly final gather reconstruction step is usually done, which re-evaluates the illumination integral for each pixel. In this paper an algorithm is presented which significantly speeds up the final gather by exploiting spatial and directional coherence information taken from the radiosity solution. Senders are classified, so that their contribution to a pixel is either interpolated from the radiosity solution or recomputed with an appropriate number of new samples. By interpolating this sampling pattern over the radiosity mesh, continuous solutions are obtained. |
Databáze: | OpenAIRE |
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