Online Explorative Study on the Learning Uses of Virtual Reality Among Early Adopters
Autor: | Roberto Sánchez-Cabrero, Ana León-Mejía, Amelia Barrientos-Fernández, Amaya Arigita-García |
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Rok vydání: | 2019 |
Předmět: |
Adult
Male General Chemical Engineering Internet privacy 0507 social and economic geography Computer-assisted web interviewing Virtual reality General Biochemistry Genetics and Molecular Biology Early adopter Surveys and Questionnaires Humans Learning General Immunology and Microbiology business.industry Teaching Software as a service General Neuroscience 05 social sciences Virtual Reality 050301 education Information technology First generation Information and Communications Technology Female business Contingency Psychology 050703 geography 0503 education Software |
Zdroj: | Journal of Visualized Experiments. |
ISSN: | 1940-087X |
DOI: | 10.3791/60188-v |
Popis: | Virtual reality (VR) has shown great educational potential because it makes it possible to simulate any desired situation or event, thus playing an important role in addressing current educational challenges. Despite the unlimited learning possibilities that VR may offer, unless users are willing to apply virtual devices to education, the investment of time, money, and effort will be fruitless. It is therefore crucial to assess the educational interest of the first generation of VR users and to identify their current needs. To this end, in this study we designed an online questionnaire and applied it through the SaaS (Software as a service) of a private server. The sample consisted of 117 early VR adopters recruited via a main portal of communication and information technologies in Spain. In order to engage participants, we posted a thread in the main forum, which is dedicated to the advances and potential uses of VR. Once the responses were gathered, we analyzed the relationship between 12 variables (mean contrasts with Snedecor's F, and contingency analysis with chi-square and Sommer's d). The results showed that the current profile of a VR user is a male over 35 years old, with university studies, and who has purchased his viewer recently ( |
Databáze: | OpenAIRE |
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