ATON: An Open-Source Framework for Creating Immersive, Collaborative and Liquid Web-Apps for Cultural Heritage

Autor: Emanuel Demetrescu, Enzo d’Annibale, Simone Berto, Daniele Ferdani, Bruno Fanini
Jazyk: angličtina
Rok vydání: 2021
Předmět:
Web standards
Technology
business.product_category
QH301-705.5
Computer science
QC1-999
Interface (computing)
Context (language use)
Interactive kiosk
immersiveVR
computer.software_genre
webXR
Web3D
WebXR
immersive VR
collaborative interaction
semantic 3D
3D Modelling
Heritage Science
virtual archaeology
Web application
General Materials Science
3D reconstruction
Biology (General)
Architecture
QD1-999
Instrumentation
Fluid Flow and Transfer Processes
Multimedia
business.industry
Physics
Process Chemistry and Technology
General Engineering
Engineering (General). Civil engineering (General)
Web3D
WebXR
immersiveVR
collaborative interaction
semantic 3D
3D Modelling
Heritage Science
Nora
3D reconstruction
virtual archaeology

Nora
3D modelling
Computer Science Applications
Cultural heritage
Chemistry
web3D
TA1-2040
business
Mobile device
computer
Zdroj: Applied sciences 11 (2021). doi:10.3390/app112211062
info:cnr-pdr/source/autori:Fanini B.; Ferdani D.; Demetrescu E.; Berto S.; d'Annibale E./titolo:ATON: An Open-Source Framework for Creating Immersive, Collaborative and Liquid Web-Apps for Cultural Heritage/doi:10.3390%2Fapp112211062/rivista:Applied sciences/anno:2021/pagina_da:/pagina_a:/intervallo_pagine:/volume:11
Applied Sciences; Volume 11; Issue 22; Pages: 11062
Applied Sciences, Vol 11, Iss 11062, p 11062 (2021)
DOI: 10.3390/app112211062
Popis: The web and its recent advancements represent a great opportunity to build universal, rich, multi-user and immersive Web3D/WebXR applications targeting Cultural Heritage field—including 3D presenters, inspection tools, applied VR games, collaborative teaching tools and much more. Such opportunity although, introduces additional challenges besides common issues and limitations typically encountered in this context. The “ideal” Web3D application should be able to reach every device, automatically adapting its interface, rendering and interaction models—resulting in a single, liquid product that can be consumed on mobile devices, PCs, Museum kiosks and immersive AR/VR devices, without any installation required for final users. The open-source ATON framework is the result of research and development activities carried out during the last 5 years through national and international projects: it is designed around modern and robust web standards, open specifications and large open-source ecosystems. This paper describes the framework architecture and its components, assessed and validated through different case studies. ATON offers institutions, researchers, professionals a scalable, flexible and modular solution to craft and deploy liquid web-applications, providing novel and advanced features targeting Cultural Heritage field in terms of 3D presentation, annotation, immersive interaction and real-time collaboration.
Databáze: OpenAIRE