PRACTICA. A Virtual Reality Platform for Specialized Training Oriented to Improve the Productivity

Autor: Vicente García, Mónica León, Rubén Cañadas, Juan Manuel Lombardo, Mabel López, Susana Velasco, Miguel Angel Lopez
Jazyk: angličtina
Rok vydání: 2019
Předmět:
Statistics and Probability
immersion
Service (systems architecture)
simulator
Pathfinder
Source code
Computer Networks and Communications
Computer science
media_common.quotation_subject
Headset
General problem
010501 environmental sciences
Virtual reality
lcsh:Technology
01 natural sciences
Training (civil)
Artificial Intelligence
Human–computer interaction
virtual reality headset
Immersion
Training
Productivity
0105 earth and related environmental sciences
media_common
training
occupational-hazards
lcsh:T
010401 analytical chemistry
Virtual Reality
IJIMAI
Virtual Reality Headset
artificial intelligence
0104 chemical sciences
Computer Science Applications
pathfinder
Virtual interaction
Signal Processing
Simulator
virtual reality
Computer Vision and Pattern Recognition
Occupational-Hazards
Zdroj: International Journal of Interactive Multimedia and Artificial Intelligence, Vol 5, Iss 4, Pp 94-1 (2019)
Re-Unir. Archivo Institucional de la Universidad Internacional de La Rioja
instname
Popis: With the proliferation of Virtual reality headset that are emerging into a consumer-oriented market for video games, it will open new possibilities for exploiting the virtual reality (VR). Therefore, the PRACTICA project is defined as a new service aimed to offering a system for creating courses based on a VR simulator for specialized training companies that allows offering to the students an experience close to reality. The general problem of creating these virtual courses derives from the need to have programmers that can generate them. Therefore, the PRACTICA project allows the creation of courses without the need to program source code. In addition, elements of virtual interaction have been incorporated that cannot be used in a real environment due to risks for the staff, such as the introduction of fictional characters or obstacles that interact with the environment. So to do this, artificial intelligence techniques have been incorporated so these elements can interact with the user, as it may be, the movement of these fictional characters on stage with a certain behavior. This feature offers the opportunity to create situations and scenarios that are even more complex and realistic.This project aims to create a service to bring virtual reality technologies closer and artificial intelligence for non-technological companies, so that they can generate (or acquire) their own content and give it the desired shape for their purposes.
Databáze: OpenAIRE