PRACTICA. A Virtual Reality Platform for Specialized Training Oriented to Improve the Productivity
Autor: | Vicente García, Mónica León, Rubén Cañadas, Juan Manuel Lombardo, Mabel López, Susana Velasco, Miguel Angel Lopez |
---|---|
Jazyk: | angličtina |
Rok vydání: | 2019 |
Předmět: |
Statistics and Probability
immersion Service (systems architecture) simulator Pathfinder Source code Computer Networks and Communications Computer science media_common.quotation_subject Headset General problem 010501 environmental sciences Virtual reality lcsh:Technology 01 natural sciences Training (civil) Artificial Intelligence Human–computer interaction virtual reality headset Immersion Training Productivity 0105 earth and related environmental sciences media_common training occupational-hazards lcsh:T 010401 analytical chemistry Virtual Reality IJIMAI Virtual Reality Headset artificial intelligence 0104 chemical sciences Computer Science Applications pathfinder Virtual interaction Signal Processing Simulator virtual reality Computer Vision and Pattern Recognition Occupational-Hazards |
Zdroj: | International Journal of Interactive Multimedia and Artificial Intelligence, Vol 5, Iss 4, Pp 94-1 (2019) Re-Unir. Archivo Institucional de la Universidad Internacional de La Rioja instname |
Popis: | With the proliferation of Virtual reality headset that are emerging into a consumer-oriented market for video games, it will open new possibilities for exploiting the virtual reality (VR). Therefore, the PRACTICA project is defined as a new service aimed to offering a system for creating courses based on a VR simulator for specialized training companies that allows offering to the students an experience close to reality. The general problem of creating these virtual courses derives from the need to have programmers that can generate them. Therefore, the PRACTICA project allows the creation of courses without the need to program source code. In addition, elements of virtual interaction have been incorporated that cannot be used in a real environment due to risks for the staff, such as the introduction of fictional characters or obstacles that interact with the environment. So to do this, artificial intelligence techniques have been incorporated so these elements can interact with the user, as it may be, the movement of these fictional characters on stage with a certain behavior. This feature offers the opportunity to create situations and scenarios that are even more complex and realistic.This project aims to create a service to bring virtual reality technologies closer and artificial intelligence for non-technological companies, so that they can generate (or acquire) their own content and give it the desired shape for their purposes. |
Databáze: | OpenAIRE |
Externí odkaz: |