A204 IMPACT OF A SIMULATION-BASED TRAINING CURRICULUM USING GAMIFICATION FOR COLONOSCOPY: A RANDOMIZED CONTROLLED TRIAL

Autor: Ruben Kalaichandran, Catharine M. Walsh, Rishad Khan, Michael A. Scaffidi, Ahmed Al-Mazroui, Samir C. Grover, E Lui, Kathleen Winger, Michael J. Abunassar, M Pearl
Rok vydání: 2018
Předmět:
Zdroj: Journal of the Canadian Association of Gastroenterology. 1:302-302
ISSN: 2515-2092
2515-2084
DOI: 10.1093/jcag/gwy009.204
Popis: BACKGROUND: Simulation-based training (SBT) curricula for training novices in gastrointestinal (GI) endoscopy have been shown to be effective. Gamification, the application of principles from games such as competition and rewards, has been used to enhance procedural learning in healthcare. There are no known applications of gamification for training of GI endoscopy, however. AIMS: To evaluate a SBT curriculum using gamification for novice endoscopists on the performance of simulated colonoscopies, compared to a conventional SBT curriculum. METHODS: Twenty-one novice endoscopists (completed 0.05). For the CLIC, there was a significant difference between the two groups immediately after training for intrinsic load, as the GIC demonstrated a significantly lower load (P=0.04). There were no other significant differences between the two groups for cognitive load. CONCLUSIONS: We found that a SBT curriculum using gamification for colonoscopy was associated with a significantly lower intrinsic load after training. A lower instrinsic load indicates that participants in the GIC group found that the task of colonoscopy was not as difficult as their counterparts in the CTC group. Although we did not find a difference with respect to colonoscopic performance, these findings represent an interim analysis. The completion of this study will likely yield important insight into further improvements of endoscopic training. FUNDING AGENCIES: None
Databáze: OpenAIRE