A Framework for OpenGL Client-Server Rendering
Autor: | Kjetil Lye, Jens Olav Nygaard, Trond Runar Hagen, Jon M. Hjelmervik, Christopher Dyken, Johan Simon Seland, Erik W. Bjonnes |
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Jazyk: | angličtina |
Rok vydání: | 2012 |
Předmět: |
Computer science
business.industry OpenGL Software rendering Vertex Buffer Object Cloud computing computer.software_genre Rendering (computer graphics) Visualization Client–server model Software framework Server Embedded system Operating system business computer ComputingMethodologies_COMPUTERGRAPHICS |
Zdroj: | CloudCom |
Popis: | We present a software framework that facilitates the development of OpenGL applications utilizing the limited GPU capacities of a portable client in combination with the high-end rendering hardware on a server. The resulting web-application uses standard technologies and can be run on a wide variety of devices, such as smart phones, tablets and laptops. The framework is designed to make it simple changing an existing OpenGL application into a web-application, gradually adding client-side rendering. Furthermore, it provides automatic network scaling to provide interactivity even on poor connections. |
Databáze: | OpenAIRE |
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