Effectiveness of Structured Textures on Dynamically Changing Terrain-like Surfaces
Autor: | Andrew H. Stevens, Thomas Butkiewicz |
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Rok vydání: | 2015 |
Předmět: |
Male
Computer science Surface Properties Terrain 02 engineering and technology Surface finish Curvature 050105 experimental psychology Computer graphics Imaging Three-Dimensional Task Performance and Analysis 0202 electrical engineering electronic engineering information engineering Range (statistics) Computer Graphics Humans 0501 psychology and cognitive sciences Computer vision business.industry 05 social sciences 020207 software engineering Animation Computer Graphics and Computer-Aided Design Visualization Contour line Signal Processing Female Computer Vision and Pattern Recognition Artificial intelligence Ergonomics business Software |
Zdroj: | IEEE transactions on visualization and computer graphics. 22(1) |
ISSN: | 1941-0506 |
Popis: | Previous perceptual research and human factors studies have identified several effective methods for texturing 3D surfaces to ensure that their curvature is accurately perceived by viewers. However, most of these studies examined the application of these techniques to static surfaces. This paper explores the effectiveness of applying these techniques to dynamically changing surfaces. When these surfaces change shape, common texturing methods, such as grids and contours, induce a range of different motion cues, which can draw attention and provide information about the size, shape, and rate of change. A human factors study was conducted to evaluate the relative effectiveness of these methods when applied to dynamically changing pseudo-terrain surfaces. The results indicate that, while no technique is most effective for all cases, contour lines generally perform best, and that the pseudocontour lines induced by banded color scales convey the same benefits. |
Databáze: | OpenAIRE |
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