Adapting a Videogame to the Needs of Pediatric Cancer Patients and Survivors
Autor: | Alicia Beltran, Tom Baranowski, Rhea Li, Joya Chandra, Debbe Thompson, Joann L. Ater, Janice Baranowski, Richard Buday |
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Rok vydání: | 2013 |
Předmět: |
Gerontology
Obesity prevention medicine.medical_specialty Health (social science) business.industry Qualitative interviews Rehabilitation Public Health Environmental and Occupational Health Physical activity Cancer medicine.disease Obesity Pediatric cancer Computer Science Applications medicine Physical therapy Thematic analysis business human activities |
Zdroj: | Games for Health Journal. 2:213-221 |
ISSN: | 2161-7856 2161-783X |
DOI: | 10.1089/g4h.2013.0018 |
Popis: | This study assessed whether two serious videogames, "Escape from Diab" (Diab) and "Nanoswarm: Invasion from Inner Space" (Nano) (both from Archimage, Inc., Houston, TX) shown to effect change in healthy children's diet and possibly physical activity are acceptable for obesity prevention among pediatric cancer patients and survivors at high risk of obesity.Pediatric (9-12-year-old) cancer patients and survivors (n=28) were randomly assigned to one of three groups: Group A, watched film adaptations of both game stories and played the first two episodes of each game; Group B, played all of Diab; or Group C, played all of Nano. Qualitative interviews about what the children liked and didn't like and what should be changed were conducted midway and at the end of each group's participation. Data were analyzed using thematic analysis.Pediatric cancer patients and survivors enjoyed playing both games. Two themes emerged to guide future modifications of the game: Three patients reported difficulty with the energy balance and meal selection portion of Nano, and four patients stated endings showing a character dying made them sad.Two serious videogames designed to promote healthier diet and increased physical activity among healthy children were also found to be acceptable by pediatric cancer patients and survivors. Easier options needed to be programmed into energy balance games in Nano. To avoid possible emotional reactions, such as sadness, Nano's ending will be revised so that a character does not die from his affliction. Minor changes will be made in other gameplay mechanics and storylines to meet target audience needs and preferences. |
Databáze: | OpenAIRE |
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