Improving Students Learning Programming Skills with ProGames – Programming through Games System

Autor: Luís Carriço, Celeste Pizarro-Romero, Raquel Hijón-Neira, J. Ángel Velázquez-Iturbide
Přispěvatelé: Departamento de Lenguajes y Sistemas Informáticos, Universidad Rey Juan Carlos [Madrid] (URJC), Departamento de Estadística e Investigación Operativa, Faculty of Sciences, LaSIGE, Universidade de Lisboa (ULISBOA), David Hutchison, Takeo Kanade, Madhu Sudan, Demetri Terzopoulos, Doug Tygar, Moshe Y. Vardi, Gerhard Weikum, Paula Kotzé, Gary Marsden, Gitte Lindgaard, Janet Wesson, Marco Winckler, Josef Kittler, Jon M. Kleinberg, Friedemann Mattern, John C. Mitchell, Moni Naor, Oscar Nierstrasz, C. Pandu Rangan, Bernhard Steffen
Jazyk: angličtina
Rok vydání: 2013
Předmět:
Zdroj: Lecture Notes in Computer Science
14th International Conference on Human-Computer Interaction (INTERACT)
14th International Conference on Human-Computer Interaction (INTERACT), Sep 2013, Cape Town, South Africa. pp.579-586, ⟨10.1007/978-3-642-40498-6_48⟩
Human-Computer Interaction – INTERACT 2013 ISBN: 9783642404979
INTERACT (4)
DOI: 10.1007/978-3-642-40498-6_48⟩
Popis: Part 2: Interactive Posters; International audience; We present a system for learning programming skills, ProGames, through a leveled set of visually-attractive and interactive programming exercises in Greenfoot, categorized by students likes to offer them solutions to problems they really enjoy or like most. The system has been evaluated during the course 2012-13 in 3 Computer Science Degrees and our results show very positive acceptance by the students.
Databáze: OpenAIRE