Two-Player Tower of Hanoi
Autor: | Urban Larsson, Akihiro Matsuura, Jonathan Chappelon |
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Přispěvatelé: | Institut Montpelliérain Alexander Grothendieck (IMAG), Université de Montpellier (UM)-Centre National de la Recherche Scientifique (CNRS), Department of Mathematics and Statistics [Canada], Dalhousie University [Halifax], School of Science and Engineering [TDU], Tokyo Denki University |
Jazyk: | angličtina |
Rok vydání: | 2018 |
Předmět: |
Statistics and Probability
FOS: Computer and information sciences Economics and Econometrics Discrete Mathematics (cs.DM) Combinatorial game theory MSC2010 : 91A05 91A46 68R99 0102 computer and information sciences Characterization (mathematics) Type (model theory) winning strategy [INFO.INFO-DM]Computer Science [cs]/Discrete Mathematics [cs.DM] 01 natural sciences scoring game normal play Two-player game Mathematics (miscellaneous) Computer Science - Computer Science and Game Theory 0101 mathematics [MATH]Mathematics [math] Real number Mathematics [INFO.INFO-GT]Computer Science [cs]/Computer Science and Game Theory [cs.GT] 010102 general mathematics ComputingMilieux_PERSONALCOMPUTING Tower (mathematics) Recreational mathematics Tower of Hanoi weighed Tower of Hanoi 010201 computation theory & mathematics Statistics Probability and Uncertainty Mathematical economics Algorithm Social Sciences (miscellaneous) Computer Science - Discrete Mathematics Computer Science and Game Theory (cs.GT) |
Zdroj: | International Journal of Game Theory International Journal of Game Theory, Springer Verlag, 2018, 47 (2), pp.463-486. ⟨10.1007/s00182-017-0608-4⟩ |
ISSN: | 0020-7276 1432-1270 |
DOI: | 10.1007/s00182-017-0608-4⟩ |
Popis: | The Tower of Hanoi game is a classical puzzle in recreational mathematics (Lucas 1883) which also has a strong record in pure mathematics. In a borderland between these two areas we find the characterization of the minimal number of moves, which is $2^n-1$, to transfer a tower of $n$ disks. But there are also other variations to the game, involving for example real number weights on the moves of the disks. This gives rise to a similar type of problem, but where the final score seeks to be optimized. We study extensions of the one-player setting to two players, invoking classical winning conditions in combinatorial game theory such as the player who moves last wins, or the highest score wins. Here we solve both these winning conditions on three heaps. Comment: 16 pages, 6 figures, 1 table |
Databáze: | OpenAIRE |
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