Popis: |
The 21st century demands that humans think creatively in creating new solutions, new discoveries, able to work in groups to solve a problem, and create a learning model and interactive media that can be used as a learning tool, resulting in products. This study aims to determine the effect of the learning model on creative thinking skills and student learning outcomes. The learning model used and applied with interactive media is PjBL (Project Based Learning). This research is quasi-experimental research (quasi-experimental) where the subjects in this study were students of class X-Mia 1 as an experimental class with a total of 35 people and class X-Mia 2 as a control group with a total of 35 people. The instruments used were the validation sheet and the pretest-posttest questions. The results of data analysis showed (1) the normality test using the Kolmogorov-Smirnov test showed a significant value for pre-treatment data of 0.545> 0.05, post-treatment data of 0.172> 0.05, pre-control data of 0.883> 0.05, and data post-treatment of 0.235> 0.05, with a significance level greater than 5% (p value> 0.05), (2) the results of the Two Way Anova test using the Tests of Between-subjects Effects show a model significance value of 0.000 2.650) with a significant value of 0.001 |