Popis: |
The barrier to entry for the development of independent, browser-based multiplayer games is high for two reasons: complexity and cost. In this work, we introduce and evaluate a method and library that aims to make this barrier as small as possible, by utilising appropriate development abstractions and peer-to-peer communication between players. Our preliminary evaluation shows that we can lower both the technical development overhead, as well as minimise server costs, at no loss to performance. |