Effectiveness of Gamification in Flipped Learning
Autor: | Buket Akkoyunlu, Abdullah Yasin Gündüz |
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Rok vydání: | 2020 |
Předmět: |
Computer science
Process (engineering) Instructional design General Arts and Humanities Online learning 05 social sciences Flipped learning 050301 education General Social Sciences Game based learning 050801 communication & media studies Academic achievement lcsh:History of scholarship and learning. The humanities Flipped classroom lcsh:Social Sciences lcsh:H 0508 media and communications lcsh:AZ20-999 Mathematics education Achievement test 0503 education |
Zdroj: | SAGE Open, Vol 10 (2020) |
ISSN: | 2158-2440 |
DOI: | 10.1177/2158244020979837 |
Popis: | The success of the flipped learning approach is directly related to the preparation process through the online learning environment. It is clear that the desired level of academic achievement cannot be reached if the students come to class without completing their assignments. In this study, we investigated the effect of the use of gamification in the online environment of flipped learning to determine whether it will increase interaction data, participation, and achievement. We used a mixed-methods sequential explanatory design, which implies collecting and analyzing quantitative and then qualitative data. In the online learning environment of the experimental group, we used the gamification. However, participants in the control group could not access the game components. According to the findings, the experimental group had higher scores in terms of interaction data, participation, and achievement compared with the control group. Students with low participation can be encouraged to do online activities with gamification techniques. |
Databáze: | OpenAIRE |
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