Intellectual disability through gaming: Operationalizing accessibility, participation and inclusion
Autor: | Sousa, Carla, Neves, José Carlos, Damásio, Manuel José |
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Rok vydání: | 2022 |
Předmět: |
bepress|Arts and Humanities|Film and Media Studies|Other Film and Media Studies
Human-Computer Interaction bepress|Arts and Humanities|Film and Media Studies bepress|Social and Behavioral Sciences|Communication|Communication Technology and New Media bepress|Education bepress|Social and Behavioral Sciences bepress|Social and Behavioral Sciences|Communication bepress|Education|Disability and Equity in Education|Accessibility bepress|Education|Disability and Equity in Education Computer Graphics and Computer-Aided Design bepress|Arts and Humanities Computer Science Applications |
Zdroj: | Journal of Gaming & Virtual Worlds. 14:141-159 |
ISSN: | 1757-191X |
Popis: | Nowadays, the potential of games to promote well-being and social inclusion is already widely documented by research. Yet, how this potential can reach out to underrepresented communities, namely those with very specific accessibility needs, ensuring their participation, is still somewhat unexplored. The present article discusses accessibility, participation and inclusion as three pillars to address the relationship between gaming and intellectual disability (ID). Through this approach, more participatory models of game development and research are proposed, including the operationalization of the social model of disability and the relevance of the context. Therefore, it proposes concrete models, where accessibility is part of the creative process, to better include the voice of the player with ID into gameplay and ensure a final media object that, more than accessible, narratively represents the experience of having this disability. |
Databáze: | OpenAIRE |
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