Maintained hand function and forearm bone health 14 months after an in-home virtual-reality videogame hand telerehabilitation intervention in an adolescent with hemiplegic cerebral palsy
Autor: | Bryan Rabin, Elaine Ewing Fess, Grigore C. Burdea, Meredith R. Golomb, Stuart J. Warden, Janell Yonkman, Bridget Shirley |
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Rok vydání: | 2011 |
Předmět: |
Male
medicine.medical_specialty Adolescent medicine.medical_treatment Psychological intervention Virtual reality Article Cerebral palsy Arm Bones User-Computer Interface Physical medicine and rehabilitation Intervention (counseling) Telerehabilitation Medicine Humans Hemiplegic cerebral palsy Rehabilitation Hand function business.industry Cerebral Palsy medicine.disease Hand Video Games Pediatrics Perinatology and Child Health Physical therapy Exercise Test Neurology (clinical) business |
Zdroj: | Journal of child neurology. 26(3) |
ISSN: | 1708-8283 |
Popis: | Virtual reality videogames can be used to motivate rehabilitation, and telerehabilitation can be used to improve access to rehabilitation. These uses of technology to improve health outcomes are a burgeoning area of rehabilitation research. So far, there is a lack of reports of long-term outcomes of these types of interventions. The authors report a 15-year-old boy with hemiplegic cerebral palsy and epilepsy because of presumed perinatal stroke who improved his plegic hand function and increased his plegic forearm bone health during a 14-month virtual reality videogame hand telerehabilitation intervention. A total of 14 months after the intervention ended, repeat evaluation demonstrated maintenance of both increased hand function and forearm bone health. The implications of this work for the future of rehabilitation in children with neurological disabilities are discussed in this article. |
Databáze: | OpenAIRE |
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