A framework for the integration of serious games and the Internet of Things (IoT)
Autor: | John M. Henry, Martin Hanneghan, Chris Carter, Stephen Tang |
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Jazyk: | angličtina |
Rok vydání: | 2018 |
Předmět: |
QA75
Multimedia business.industry Computer science Event (computing) 020208 electrical & electronic engineering 05 social sciences ComputingMilieux_PERSONALCOMPUTING 050301 education Student engagement 02 engineering and technology Serious game Network topology computer.software_genre Server Middleware (distributed applications) 0202 electrical engineering electronic engineering information engineering Systems architecture Internet of Things business 0503 education computer |
Zdroj: | SeGAH 6th International Conference on Serious Games and Applications for Health, IEEE SeGAH 2018 |
Popis: | Serious Games and the Internet of Things are research topics of high interest. The integration of these two domains has the potential for innovative new applications. This paper presents a framework for the combination of Serious Games and the Internet of Things. In addition, we present the system architecture for a Smart Serious Game ( SSG ) developed for measuring student engagement, and define the difference between an event driven game and an SSG. This paper also includes the updated data algorithms for representing student engagement as game points, based on further consideration on our previous publication. |
Databáze: | OpenAIRE |
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