Serious games in virtual environments for health teaching and learning

Autor: Isabel Amélia Costa Mendes, Cristiano Alves dos Santos, Allan Jonny Lacerda, Valtuir Duarte de Souza-Junior, Flávio Ferreira Lanza
Rok vydání: 2017
Předmět:
Zdroj: Repositório Institucional da USP (Biblioteca Digital da Produção Intelectual)
Universidade de São Paulo (USP)
instacron:USP
Rev Rene; Vol 18 No 5 (2017); 702-709
Rev Rene; v. 18 n. 5 (2017); 702-709
Rev Rene
Universidade Federal do Ceará (UFC)
instacron:UFC
ISSN: 2175-6783
1517-3852
DOI: 10.15253/2175-6783.2017000500019
Popis: Objective: to identify the evolution in the use of serious games in virtual environments for health teaching and learning in the literature. Methods: integrative review with searches in the databases: Web of Science, National Library of Medicine, Cumulative Index to Nursing and Allied Health Literature. Results: in total, 82,779 articles were identified, 13 of which were fully read. Serious games are cheaper than simulated surgical procedures, easy to access and appropriate for the development of surgical skills and the training of patients, skills, clinical reasoning and decision taking. Conclusion: serious games have been developed through the elaboration of software and specific interactivity tools, mainly focused on skills development; using internet components, especially in Medicine and Nursing; and use peripherals of the computers in the teaching-learning strategies to encourage clinical reasoning and decision making.
Databáze: OpenAIRE