Training using virtual reality improves response behavior in karate kumite
Autor: | Kerstin Witte, Marco Danneberg, Falko Eckardt, Katharina Petri, Peter Emmermacher, Nicole Bandow, Steffen Masik, Susann Weichelt |
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Přispěvatelé: | Publica |
Jazyk: | angličtina |
Rok vydání: | 2019 |
Předmět: |
medicine.medical_specialty
Sports medicine 0206 medical engineering Biomedical Engineering Physical Therapy Sports Therapy and Rehabilitation 02 engineering and technology Virtual reality 03 medical and health sciences 0302 clinical medicine Physical medicine and rehabilitation medicine Orthopedics and Sports Medicine Pre and post biology Athletes Mechanical Engineering Response time 030229 sport sciences biology.organism_classification 020601 biomedical engineering Test (assessment) Movement analysis Mechanics of Materials Modeling and Simulation Analysis of variance Psychology |
Popis: | The aim was to study if sports-specific reaction training using immersive virtual reality improves the response behavior of karate athletes. During ten sessions, 15 experienced young karate athletes responded to upcoming attacks of a virtual opponent. On one hand, in PRE and POST tests, we examined the sports-specific response behavior using the time for response (time between a defined starting point and the first reaction), response accuracy (according to a score system), and kind of response (direct attack or a blocking movement) based on a movement analysis. On the other hand, we analyzed the unspecific response behavior using the reaction time and motor response time based on the reaction test of the Vienna test system. Friedman tests with subsequent Dunn-Bonferroni post-hoc tests and one-factorial ANOVAs showed no significant differences (p > 0.05) in the unspecific parameters. However, significant improvements (p |
Databáze: | OpenAIRE |
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