On variants of Vertex Geography on undirected graphs
Autor: | Blerina Sinaimeri, Angelo Monti |
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Přispěvatelé: | Università degli Studi di Roma 'La Sapienza' = Sapienza University [Rome], Equipe de recherche européenne en algorithmique et biologie formelle et expérimentale (ERABLE), Inria Grenoble - Rhône-Alpes, Institut National de Recherche en Informatique et en Automatique (Inria)-Institut National de Recherche en Informatique et en Automatique (Inria), Baobab, Département PEGASE [LBBE] (PEGASE), Laboratoire de Biométrie et Biologie Evolutive - UMR 5558 (LBBE), Université Claude Bernard Lyon 1 (UCBL), Université de Lyon-Université de Lyon-Institut National de Recherche en Informatique et en Automatique (Inria)-VetAgro Sup - Institut national d'enseignement supérieur et de recherche en alimentation, santé animale, sciences agronomiques et de l'environnement (VAS)-Centre National de la Recherche Scientifique (CNRS)-Université Claude Bernard Lyon 1 (UCBL), Université de Lyon-Université de Lyon-Institut National de Recherche en Informatique et en Automatique (Inria)-VetAgro Sup - Institut national d'enseignement supérieur et de recherche en alimentation, santé animale, sciences agronomiques et de l'environnement (VAS)-Centre National de la Recherche Scientifique (CNRS)-Laboratoire de Biométrie et Biologie Evolutive - UMR 5558 (LBBE), Université de Lyon-Université de Lyon-Institut National de Recherche en Informatique et en Automatique (Inria)-VetAgro Sup - Institut national d'enseignement supérieur et de recherche en alimentation, santé animale, sciences agronomiques et de l'environnement (VAS)-Centre National de la Recherche Scientifique (CNRS), Università degli Studi di Roma 'La Sapienza' = Sapienza University [Rome] (UNIROMA) |
Jazyk: | angličtina |
Rok vydání: | 2018 |
Předmět: |
Vertex (graph theory)
Computer Science::Computer Science and Game Theory Computational complexity theory Algorithmic combinatorial game theory Short winning strategy problems 0102 computer and information sciences 02 engineering and technology 01 natural sciences Polynomial algorithm Combinatorics Undirected vertex geography Alice and Bob TheoryofComputation_ANALYSISOFALGORITHMSANDPROBLEMCOMPLEXITY 0202 electrical engineering electronic engineering information engineering Discrete Mathematics and Combinatorics [INFO]Computer Science [cs] Undirected graph Time complexity Mathematics Computational complexity Applied Mathematics 16. Peace & justice Graph 010201 computation theory & mathematics Bipartite graph 020201 artificial intelligence & image processing MathematicsofComputing_DISCRETEMATHEMATICS |
Zdroj: | Discrete Applied Mathematics Discrete Applied Mathematics, Elsevier, 2018, 251, pp.268-275. ⟨10.1016/j.dam.2018.05.044⟩ Discrete Applied Mathematics, 2018, 251, pp.268-275. ⟨10.1016/j.dam.2018.05.044⟩ |
ISSN: | 0166-218X |
DOI: | 10.1016/j.dam.2018.05.044⟩ |
Popis: | Undirected Vertex Geography (UVG) is an impartial two-person game played on a (undirected) graph G with a specified vertex u . Players, Alice and Bob, alternately choose a vertex that has not been chosen before and that is adjacent to the last chosen vertex. Alice plays first, choosing an adjacent vertex of u . The first player who is unable to choose a vertex loses. Determining whether Alice has a winning strategy in this game (the UVG problem) is known to be solvable in polynomial time. In this paper we study the complexity of the short version of this game (the short-UVG problem) in which it is asked whether Alice has a winning strategy that requires at most k moves, with k part of the input. We show that the short-UVG problem is PSPACE-complete even for bipartite graphs whereas a polynomial algorithm can be designed for trees. Finally, we introduce a partizan version of theUVG-game which we believe is of independent interest. We provide some preliminary results and conclude with many open problems. |
Databáze: | OpenAIRE |
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