Simulations and games for learning

Autor: Hovardas, Tasos, ter Vrugte, Judith, Zacharia, Zacharias C., de Jong, Ton, Tierney, Robert J., Rizvi, Fazal, Ercikan, Kadriye
Přispěvatelé: Instructional Technology, Digital Society Institute
Rok vydání: 2023
Předmět:
Zdroj: International Encyclopedia of Education(Fourth Edition) ISBN: 9780128186299
International Encyclopedia of Education, 681-688
ISSUE=fourth;STARTPAGE=681;ENDPAGE=688;TITLE=International Encyclopedia of Education
DOI: 10.1016/b978-0-12-818630-5.14074-6
Popis: Using simulations and games in education has risen sharply in the last decade, together with studies reporting on their learning effects. This article has three objectives: (a) to present the main features of simulations and games used for educational purposes as well as their hybrid forms; (b) to discuss how gamification can be employed to facilitate a transition from simulations to games; and (c) to outline some major findings and challenges underlined in the recent literature on the educational use of simulations and games with a focus on inquiry-based learning in science education.
Databáze: OpenAIRE