Simulations and games for learning
Autor: | Hovardas, Tasos, ter Vrugte, Judith, Zacharia, Zacharias C., de Jong, Ton, Tierney, Robert J., Rizvi, Fazal, Ercikan, Kadriye |
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Přispěvatelé: | Instructional Technology, Digital Society Institute |
Rok vydání: | 2023 |
Předmět: | |
Zdroj: | International Encyclopedia of Education(Fourth Edition) ISBN: 9780128186299 International Encyclopedia of Education, 681-688 ISSUE=fourth;STARTPAGE=681;ENDPAGE=688;TITLE=International Encyclopedia of Education |
DOI: | 10.1016/b978-0-12-818630-5.14074-6 |
Popis: | Using simulations and games in education has risen sharply in the last decade, together with studies reporting on their learning effects. This article has three objectives: (a) to present the main features of simulations and games used for educational purposes as well as their hybrid forms; (b) to discuss how gamification can be employed to facilitate a transition from simulations to games; and (c) to outline some major findings and challenges underlined in the recent literature on the educational use of simulations and games with a focus on inquiry-based learning in science education. |
Databáze: | OpenAIRE |
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