Multi‐level tetrahedralization‐based accelerator for ray‐tracing animated scenes
Autor: | Serkan Demirci, Uğur Güdükbay, Aytek Aman, Ingo Wald |
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Přispěvatelé: | Aman, Aytek, Demirci, Serkan, Güdükbay, Uğur |
Rok vydání: | 2021 |
Předmět: | |
Zdroj: | Computer Animation and Virtual Worlds |
ISSN: | 1546-427X 1546-4261 |
Popis: | We describe a hybrid acceleration structure for ray tracing. The hybrid structure is a Bounding Volume Hierarchy (BVH) where the leaf nodes are tetrahedralized for a decent ray-surface intersection performance. We use the hybrid acceleration structure (BTH) in a two-level acceleration structure for rendering animated scenes. There is a BVH at the top level in this two-level structure and the proposed hybrid structure (BTH) at the bottom level. We test the proposed two-level structure (BVH-BTH) for various animated scenes and obtained promising results against other acceleration structures in terms of rendering times. The two-level BVH-BTH structure outperforms the two-level BVH structure for the tested dynamic scenes. |
Databáze: | OpenAIRE |
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