Development of a culturally and linguistically sensitive virtual reality educational platform to improve vaccine acceptance within a refugee population: the SHIFA community engagement-public health innovation programme
Autor: | Dan M. Meyer, Alex Marchetti, Markie Esmailian, Ahmed Sahid, Eric Courchesne, Alia Mohamed, Samantha Streuli, Alan J. Lincoln, Carrie Farrell, Najla Ibrahim, Ibrahim Sezan, Ritu Thamman, Manupriya Sharma, Mark H. Sawyer, Sanjeev P. Bhavnani, Khaled Helmi El-Maleh |
---|---|
Jazyk: | angličtina |
Rok vydání: | 2021 |
Předmět: |
Adult
Community-Based Participatory Research media_common.quotation_subject Population Participatory action research Health literacy paediatric infectious disease & immunisation Somali Literacy Health care Medicine Humans education Qualitative Research media_common Medical education education.field_of_study Refugees Vaccines Community engagement business.industry Virtual Reality General Medicine Focus group language.human_language language Public Health business community child health |
Zdroj: | BMJ Open BMJ Open, Vol 11, Iss 9 (2021) |
ISSN: | 2044-6055 |
Popis: | ObjectivesTo combat misinformation, engender trust and increase health literacy, we developed a culturally and linguistically appropriate virtual reality (VR) vaccination education platform using community-engaged approaches within a Somali refugee community.DesignCommunity-based participatory research (CBPR) methods including focus group discussions, interviews, and surveys were conducted with Somali community members and expert advisors to design the educational content. Co-design approaches with community input were employed in a phased approach to develop the VR storyline.Participants60 adult Somali refugees and seven expert advisors who specialise in healthcare, autism research, technology development and community engagement.SettingSomali refugees participated at the offices of a community-based organisation, Somali Family Service, in San Diego, California and online. Expert advisors responded to surveys virtually.ResultsWe find that a CBPR approach can be effectively used for the co-design of a VR educational programme. Additionally, cultural and linguistic sensitivities can be incorporated within a VR educational programme and are essential factors for effective community engagement. Finally, effective VR utilisation requires flexibility so that it can be used among community members with varying levels of health and technology literacy.ConclusionWe describe using community co-design to create a culturally and linguistically sensitive VR experience promoting vaccination within a refugee community. Our approach to VR development incorporated community members at each step of the process. Our methodology is potentially applicable to other populations where cultural sensitivities and language are common health education barriers. |
Databáze: | OpenAIRE |
Externí odkaz: |