Escape Room dual mode approach to teach maths during the COVID-19 era

Autor: Nuria Rosillo, Nicolás Montés
Přispěvatelé: UCH. Departamento de Matemáticas, Física y Ciencias Tecnológicas, Producción Científica UCH 2021
Rok vydání: 2021
Předmět:
Matemáticas - Aprendizaje - Enseñanza universitaria
Coronavirus disease 2019 (COVID-19)
Higher education
COVID-19
General Mathematics
media_common.quotation_subject
Affect (psychology)
Educación - Innovaciones tecnológicas - Enseñanza universitaria
Mode (computer interface)
COVID-19 (Disease)
Mathematics - Study and teaching - Education (Higher)
Matemáticas - Didáctica - Enseñanza universitaria
Perception
Computer Science (miscellaneous)
Mathematics education
QA1-939
gamification
serious game
Engineering (miscellaneous)
Mathematics - Knowledge and learning - Education (Higher)
media_common
Modality (human–computer interaction)
business.industry
mathematics
Dual mode
Dual (category theory)
Education - Technological innovations - Education (Higher)
game-based learning
escape room
Tecnología educativa - Enseñanza universitaria
active methodologies
higher education
Educational technology - Education (Higher)
business
Hyflex
Zdroj: CEU Repositorio Institucional
Fundación Universitaria San Pablo CEU (FUSPCEU)
Mathematics, Vol 9, Iss 2602, p 2602 (2021)
Mathematics
Volume 9
Issue 20
ISSN: 2227-7390
Popis: Este artículo se encuentra disponible en la siguiente URL: https://www.mdpi.com/2227-7390/9/20/2602 Este artículo de investigación pertenece al número especial "Learning and Teaching Mathematics-Related Courses during the COVID-19 Pandemic". The COVID-19 pandemic and its social implications generate adverse psychological effects that affect success in education where educational methodologies are not ready to overcome the problem. This article presents the design and evaluation of a gamification activity, the Escape Room, applied to the subjects in Pharmacy and Nursing. The objective of using the Escape Room is to reduce the impact that COVID-19 has on students’ academic performance due to the psychological effects and the change in educational modality with which the vast majority of activities are carried out online. The Escape Room presented in this article is based on the search for a scientist who is fleeing with the COVID-19 vaccine around the world and the students have to find it by passing tests and missions related to mathematics. Due to the COVID measures imposed by the university, where double presentiality was imposed, the proposed Escape Room has the peculiarity of being designed in dual format, that is, allowing students to connect in face-to-face mode, online, or a mixture of both, depending on the maximum capacity of the classroom, the number of positive cases in the group, quarantines, etc. As a result, a great impact is shown on the initial perception of students towards mathematics and a null impact of the COVID-19 effect on the academic performance of students.
Databáze: OpenAIRE