Computational modeling of choice-induced preference change: A Reinforcement-Learning-based approach

Autor: Takashi Nakao, Kentaro Katahira, Jianhong Zhu, Makoto Hirakawa, Junya Hashimoto
Jazyk: angličtina
Rok vydání: 2021
Předmět:
Male
Computer science
Social Sciences
computer.software_genre
Choice Behavior
Task (project management)
Symmetry
Cognition
Learning and Memory
Mathematical and Statistical Techniques
Reinforcement learning
Psychology
Multidisciplinary
Simulation and Modeling
Statistics
Preference
Autocorrelation
Physical Sciences
Engineering and Technology
Medicine
Female
Reinforcement
Psychology

Research Article
Adult
Preference change
Adolescent
Process (engineering)
Cognitive Neuroscience
Science
Decision Making
Geometry
Models
Psychological

Machine learning
Research and Analysis Methods
Human Learning
Young Adult
Reaction Time
Learning
Humans
Computer Simulation
Statistical Methods
Behavior
business.industry
Cognitive Psychology
Biology and Life Sciences
Correction
Signal Processing
Cognitive Science
Artificial intelligence
business
Value (mathematics)
computer
Mathematics
Neuroscience
Zdroj: PLoS ONE
PLoS ONE, Vol 16, Iss 1, p e0244434 (2021)
ISSN: 1932-6203
Popis: The value learning process has been investigated using decision-making tasks with a correct answer specified by the external environment (externally guided decision-making, EDM). In EDM, people are required to adjust their choices based on feedback, and the learning process is generally explained by the reinforcement learning (RL) model. In addition to EDM, value is learned through internally guided decision-making (IDM), in which no correct answer defined by external circumstances is available, such as preference judgment. In IDM, it has been believed that the value of the chosen item is increased and that of the rejected item is decreased (choice-induced preference change; CIPC). An RL-based model called the choice-based learning (CBL) model had been proposed to describe CIPC, in which the values of chosen and/or rejected items are updated as if own choice were the correct answer. However, the validity of the CBL model has not been confirmed by fitting the model to IDM behavioral data. The present study aims to examine the CBL model in IDM. We conducted simulations, a preference judgment task for novel contour shapes, and applied computational model analyses to the behavioral data. The results showed that the CBL model with both the chosen and rejected value’s updated were a good fit for the IDM behavioral data compared to the other candidate models. Although previous studies using subjective preference ratings had repeatedly reported changes only in one of the values of either the chosen or rejected items, we demonstrated for the first time both items’ value changes were based solely on IDM choice behavioral data with computational model analyses.
Databáze: OpenAIRE