FromCounter-StriketoCounter-Statement: using Burke's pentad as a tool for analysing video games
Autor: | Kris Rutten, Martin Valcke, Jeroen Bourgonjon, Ronald Soetaert |
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Rok vydání: | 2011 |
Předmět: |
Game art design
Game mechanics Multimedia Game design document Computer science ComputingMilieux_PERSONALCOMPUTING Social Sciences computer.software_genre Computer Graphics and Computer-Aided Design Data science procedural rhetoric Human-Computer Interaction media literacy Game design dramatism Computational Theory and Mathematics Arts and Humanities (miscellaneous) Rhetorical question Game studies new rhetoric Game Developer Video game computer game studies |
Zdroj: | DIGITAL CREATIVITY |
ISSN: | 1744-3806 1462-6268 |
DOI: | 10.1080/14626268.2011.578577 |
Popis: | As video games increasingly become an important frame of reference and as they are more and more taken seriously in education and research, there is a growing need for a methodological tool for video game analysis. In this paper, rhetorical theory in general and pentadic analysis in particular are introduced as useful means to stimulate a critical approach to video games. A case study is presented in which a popular video game (Bioshock) is analysed using this rhetorical approach. It is argued that pentadic analysis can overcome a number of binary discussions within the contemporary field of video game criticism, thus offering interesting perspectives for research and education (e.g. as a reflection tool). |
Databáze: | OpenAIRE |
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