Investigating the Perceived Player Experience and Short-term Learning of the Text-based Java Programming Serious Game 'Rise of the Java Emperor'
Autor: | Stelios Xinogalos, Dimitrios Tsiotras |
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Jazyk: | angličtina |
Rok vydání: | 2021 |
Předmět: |
serious games
Java Computer science Teaching method Serious game Learning programming Education Player experience Short term learning learning programming 2d games Mathematics education educational games text-based games computer.programming_language lcsh:LC8-6691 biology lcsh:Special aspects of education Communication ComputingMilieux_PERSONALCOMPUTING java General Medicine biology.organism_classification Computer Science Applications Graduate students Emperor computer |
Zdroj: | Informatics in Education, Vol 20, Iss 1, Pp 153-170 (2021) |
ISSN: | 2335-8971 1648-5831 |
Popis: | There has been an active movement towards fun learning, using games in education. This article introduces the text-based serious game “Rise of the Java Emperor” that aims to support students in learning basic object-oriented programming concepts using Java. Information concerning the analysis, the design and the pilot evaluation of the game is presented. Thirty-three undergraduate and postgraduate students of an Applied Informatics Department voluntarily played and answered a questionnaire based on the MEEGA+ model, in order to investigate the perceived player experience and short-term learning as well as the acceptance of a text-based programming game by students. The results of the evaluation show that text based games can be both fun and instructional for the field of computer programming. An important issue that requires further research is how this or other programming games can be successfully combined with traditional teaching methods for enhancing the learning of programming. |
Databáze: | OpenAIRE |
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