Gamer Style: Performance Factors in Gamified Simulation

Autor: DanaKai Bradford, Timothy R. Coles, Simon McBride, Cedric Dumas, Surabhi Gupta
Přispěvatelé: The University of Western Australia (UWA), CSIRO ICT Centre Brisbane - AEHRC, Commonwealth Scientific and Industrial Research Organisation [Canberra] (CSIRO)-Queensland Government, LUNAM / Ecole des Mines de Nantes / IRCCyN, Institut de Recherche en Communications et en Cybernétique de Nantes (IRCCyN), Mines Nantes (Mines Nantes)-École Centrale de Nantes (ECN)-Ecole Polytechnique de l'Université de Nantes (EPUN), Université de Nantes (UN)-Université de Nantes (UN)-PRES Université Nantes Angers Le Mans (UNAM)-Centre National de la Recherche Scientifique (CNRS)-Mines Nantes (Mines Nantes)-École Centrale de Nantes (ECN)-Ecole Polytechnique de l'Université de Nantes (EPUN), Université de Nantes (UN)-Université de Nantes (UN)-PRES Université Nantes Angers Le Mans (UNAM)-Centre National de la Recherche Scientifique (CNRS)
Jazyk: angličtina
Rok vydání: 2016
Předmět:
Zdroj: CHI Conference on Human Factors in Computing Systems
CHI Conference on Human Factors in Computing Systems, May 2016, San Jose, United States. pp.2014-2025, ⟨10.1145/2858036.2858461⟩
CHI
DOI: 10.1145/2858036.2858461⟩
Popis: International audience; Serious games and gamified simulations are increasingly being used to aid instruction in technical disciplines including the medical field. Assessments of player performance are important in understanding user profiles in order to establish serious games as a reliable, consistent method for increasing skills and competence in all trainees. In this study we used questionnaires, game characteristic metrics and EEG analysis to explore players' performance in a bronchoscopy simulator. We found that players who performed better were younger, made fewer errors, were quicker and differed in spectral profile during game play. Our findings, while speculative, have implications for training regimes in which gamified simulations are employed. We make suggestions for game design and for tailoring training regimes to suit individual learning styles to enhance knowledge acquisition and retention.
Databáze: OpenAIRE