The impact of interactive manipulation on the recognition of objects
Autor: | Meijer, F., van den Broek, Egon, Schouten, Theo, Rogowitz, B.E., Pappas, T.N. |
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Rok vydání: | 2008 |
Předmět: |
HMI-HF: Human Factors
Visual perception Computer science business.industry End user Interactive exploration HMI-VRG: Virtual Reality and Graphics EWI-20954 Cognition METIS-251711 mental representations Visuo-spatial ability Virtual Reality (VR) IR-78923 Human–computer interaction New product development Mental representation Computer vision Artificial intelligence business |
Zdroj: | Human Vision and Electronic Imaging XIII Human Vision and Electronic Imaging |
Popis: | A new application for VR has emerged: product development, in which several stakeholders (from engineers to end users) use the same VR for development and communicate purposes. Various characteristics among these stakeholders vary considerably, which imposes potential constraints to the VR. The current paper discusses the influence of three types of exploration of objects (i.e., none, passive, active) on one of these characteristics: the ability to form mental representations or visuo-spatial ability (VSA). Through an experiment we found that all users benefit from exploring objects. Moreover, people with low VSA (e.g., end users) benefit from an interactive exploration of objects opposed to people with a medium or high VSA (e.g. engineers), who are not sensitive for the type of exploration. Hence, for VR environments in which multiple stakeholders participate (e.g. for product development), differences among their cognitive abilities (e.g., VSA) have to be taken into account to enable an efficient usage of VR. |
Databáze: | OpenAIRE |
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