Stereo Vision Based Sensory Substitution for the Visually Impaired
Autor: | Paul Herghelegiu, Simona Caraiman, Otilia Zvoristeanu, Adrian Burlacu |
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Rok vydání: | 2019 |
Předmět: |
Computer science
Visual impairment visual impairment ComputingMethodologies_IMAGEPROCESSINGANDCOMPUTERVISION Wearable computer Context (language use) 02 engineering and technology lcsh:Chemical technology 01 natural sciences Biochemistry Article Analytical Chemistry User-Computer Interface Wearable Electronic Devices obstacle detection Artificial Intelligence Human–computer interaction Orientation 0202 electrical engineering electronic engineering information engineering medicine Humans lcsh:TP1-1185 3D reconstruction Electrical and Electronic Engineering Instrumentation Vision Ocular Haptic technology business.industry 010401 analytical chemistry Usability sensory substitution stereo vision Atomic and Molecular Physics and Optics 0104 chemical sciences Stereopsis Sensory substitution Sensory Aids 020201 artificial intelligence & image processing medicine.symptom business Visually Impaired Persons Structured light |
Zdroj: | Sensors Volume 19 Issue 12 Sensors (Basel, Switzerland) Sensors, Vol 19, Iss 12, p 2771 (2019) |
ISSN: | 1424-8220 |
DOI: | 10.3390/s19122771 |
Popis: | The development of computer vision based systems dedicated to help visually impaired people to perceive the environment, to orientate and navigate has been the main research subject of many works in the recent years. A significant ensemble of resources has been employed to support the development of sensory substitution devices (SSDs) and electronic travel aids for the rehabilitation of the visually impaired. The Sound of Vision (SoV) project used a comprehensive approach to develop such an SSD, tackling all the challenging aspects that so far restrained the large scale adoption of such systems by the intended audience: Wearability, real-time operation, pervasiveness, usability, cost. This article is set to present the artificial vision based component of the SoV SSD that performs the scene reconstruction and segmentation in outdoor environments. In contrast with the indoor use case, where the system acquires depth input from a structured light camera, in outdoors SoV relies on stereo vision to detect the elements of interest and provide an audio and/or haptic representation of the environment to the user. Our stereo-based method is designed to work with wearable acquisition devices and still provide a real-time, reliable description of the scene in the context of unreliable depth input from the stereo correspondence and of the complex 6 DOF motion of the head-worn camera. We quantitatively evaluate our approach on a custom benchmarking dataset acquired with SoV cameras and provide the highlights of the usability evaluation with visually impaired users. |
Databáze: | OpenAIRE |
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