Videoconference and embodied VR
Autor: | Vivian Lo, Michael Neff, Jan Kolkmeier, Ahsan Abdullah |
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Přispěvatelé: | Digital Society Institute, Human Media Interaction |
Jazyk: | angličtina |
Rok vydání: | 2021 |
Předmět: |
Backchannel
VR telepresence Computer Networks and Communications UT-Hybrid-D Virtual reality remote meetings computer.software_genre gaze Task (project management) Human-Computer Interaction Nonverbal communication Finger tracking Videoconferencing Embodied cognition Human–computer interaction nonverbal behavior virtual reality Psychology computer Social Sciences (miscellaneous) embodied VR Gesture multiparty interaction |
Zdroj: | Proceedings of the ACM on Human-Computer Interaction, 5(CSCW2):453. ACM Publishing |
ISSN: | 2573-0142 |
Popis: | Videoconference has become the dominant technology for remote meetings. Embodied Virtual Reality is a potential alternative that employs motion tracking in order to place people in a shared virtual environment as avatars. This paper describes a 210 participant study focused on behavioral measures that compares multiparty interaction in videoconference and embodied VR across a range of task types: a factual intellective task, a subjective judgment task and two negotiation tasks, one with visual grounding. It uses state-of-the-art body, face and finger tracking to drive the avatars in VR and a carefully matched videoconferencing implementation. Significant behavioral differences are observed. These include increased activity in videoconference related to maintaining the social connection: more person directed gaze and increased verbal and nonverbal backchannel behavior. Videoconference also had reduced conversational overlap, increased self-adaptor gestures and reduced deictic gestures as compared with embodied VR. Potential explanations and implications are discussed. |
Databáze: | OpenAIRE |
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