Direct Manipulation Blendshapes

Autor: Ken-ichi Anjyo, John P. Lewis
Rok vydání: 2010
Předmět:
Zdroj: IEEE Computer Graphics and Applications. 30:42-50
ISSN: 0272-1716
DOI: 10.1109/mcg.2010.41
Popis: This paper introduces a simple direct manipulation algorithm for the popular blendshape facial animation approach. As is the case for body animation, direct manipulation of blendshape models is an inverse problem: when a single vertex is moved, the system must infer the movement of other points. The key to solving the inverse problem is the observation that the blendshape sliders are a semantic parameterization -- the corresponding blendshape targets have clear, interpretable functions. Distance in "slider space'' is easily computed and provides the necessary regularization for the inverse problem: The change in semantic position is minimized subject to interpolating the artist's direct manipulations. We give empirical and mathematical demonstrations that a single direct manipulation edit is often the equivalent of multiple slider edits, but the converse is also true, confirming the principle that both editing modes should be supported.
Databáze: OpenAIRE